What Cash is for
Cash is the match currency used at the base armory and at the lobby Spawn Vehicle machine. It is separate from Robux. Robux buys the listed game passes. Cash buys the standard guns and is also described as the cost to spawn non-pass vehicles.
A high-tier assault rifle has been described as costing as much as 50,000 Cash. That is a ceiling mentioned beside vehicle combat, not a price tag for one named gun. Do not assume the AK-47, Galil, or HK433 costs 50,000.
Ways Cash is reported to arrive
- Eliminate enemy players during the round.
- Capture or contest sector bases and control points.
- Stay through the end of the match. Leaving early is described as cutting off the completion payout.
- Redeem a working code from the gift box. Reported code rewards are 1,000 or 3,500 Cash, not a random drop.
- Claim daily rewards, and use the base prize spin. The AWP is specifically tied to both the armory and that spin.
No public source gives a Cash number per kill or per capture. If the HUD shows a payout, trust that number over any estimate.
A practical spending order
- Redeem any code you have not used. Each code is once per account.
- Buy a primary you can control. The Galil can also skip the Cash price after 30 kills.
- Keep a sidearm such as the Glock for rooms where the primary runs dry.
- Only then spend Cash at the Spawn Vehicle machine. A vehicle you cannot crew is a slower way to earn the next gun.
- Ignore Robux bundles until you have flown a free base helicopter and seen whether you want the Apache.
Joining the Pickleton Productions group is the developer community. The experience page does not list a Cash bonus for membership.
If the balance does not move
Code failures return Invalid code, Already redeemed, or an expired result. A match with no captures and an early leave can also look like a dead economy. Finish one full round on a sector before you decide Cash gain is broken.
