What is on the Strike: Warfare roster?
This table is the wall. Letter grades live on the tier list. Use the class picker if you want a buy-order instead of names.
| Entry | Hub | Notes |
|---|---|---|
| AK-47 | Equipment | Standard Cash assault rifle used in infantry fights and after vehicle kills. |
| Golden AK-47 | Equipment | 299 Robux AK-47 variant. Gameplay differences are not in the catalog text. |
| Galil | Equipment | Assault rifle bought with Cash or unlocked at 30 kills. |
| HK433 | Equipment | Spawn-shop assault rifle named in match writeups, missing from shorter gun lists. |
| Shotgun | Equipment | Close-range Cash shotgun reported to one-shot at point-blank distance. |
| M249 | Equipment | Armory light machine gun with no published cost or damage. |
| Glock | Equipment | Early Cash pistol used as a backup sidearm. |
| MP7 | Equipment | Close backup seen with snipers. Unlock method is unpublished. |
| AWP | Equipment | Cash and prize-spin sniper, separate from the Intervention pass. |
| Intervention | Equipment | 999 Robux sniper used from elevated ground. |
| Grenade Launcher | Equipment | 999 Robux explosive weapon with no published blast stats. |
| RPG | Equipment | Wall rocket for vehicles. Limited ammo, and crews often survive the wreck. |
| Abrams M1 | Entities | 1,199 Robux heavy tank. Not required to play armor, because other tanks spawn with Cash. |
| Apache | Entities | 1,499 Robux attack helicopter, separate from the free base helicopters. |
| Base helicopter | Entities | Free transport helicopter on the team pad. |
| Recon helicopter | Entities | Spotter helicopter seen in footage, with no published price. |
| Jeep | Entities | Light Cash vehicle named in the spawn list. |
| Humvee | Entities | Crewable light armor. Buggy may be the same class of vehicle under another name. |
| Nova | Entities | Faster, less durable vehicle seen in footage. Nova Heli may be related. |
| Super Half-Track Tank | Entities | Footage-only armored vehicle with no published stats. |
| Plane | Entities | Aircraft named in the lobby spawn list, without published flight stats. |
| Cash | Money | Match currency for the armory and the vehicle spawner. |
| Opening push | Map & Routes | Move with a squad to the nearest unheld letter. |
| Mid-round rotation | Map & Routes | Leave a quiet point and reinforce the letter that is being taken. |
| Late hold | Map & Routes | Stack on the sectors your team can keep. |
| Lettered sectors | Map & Routes | A, B, and C are the usual points. D appears in some footage. |
