Combat

Choose a weapon and unlock it

See how each reported firearm is unlocked, what it is used for, and which stats are still unpublished.

Choose a weapon and unlock it

See how each reported firearm is unlocked, what it is used for, and which stats are still unpublished.

How guns are obtained

Infantry weapons come from four reported routes: Cash at the base armory, a kill milestone, a Robux pass, or a wall rack inside the spawn. Attachments are not available. Optics, suppressors, and grips are not equipped in the current build. Reloads are a delay without a detailed hand animation. Aiming down sights zooms into a first-person view. You can go prone. Leaning is described as unsupported.

Bullets are not hitscan. Lead a moving target. Small-arms fire into a windshield damages the vehicle body, not the driver behind the glass.

Reported roster

Weapon Type Reported access
AK-47 Assault rifle Standard Cash loadout
Golden AK-47 Assault rifle variant 299 Robux pass
Galil Assault rifle Cash, or 30 kills
HK433 Assault rifle Spawn-shop Cash purchase in match writeups
Shotgun Shotgun Cash. Reported one-shot at point-blank range, weak beyond that
M249 Light machine gun Listed in the armory
Glock Pistol Early Cash sidearm
MP7 Close backup Seen in footage. Price not published
AWP Sniper Armory Cash and the base prize spin
Intervention Sniper 999 Robux pass. Also mentioned at the in-game shop
Grenade Launcher Explosive 999 Robux pass
RPG Rocket launcher Bought from a wall rack in the base armory

The HK433 appears in combat writeups and is compared with the real HK433 pattern, sometimes called the Kilo 141. It is missing from shorter gun tables, so treat it as observed rather than as a complete store SKU. The MP7 is only documented as a sniper's backup in footage.

Which gun to bring

Use the shotgun when you are clearing a room or a sector doorway. Use the Galil or AK-47 when the fight is across open ground. Take the Intervention or AWP only if you can reach a perch and you still have a close gun for when infantry walk up. The RPG is for vehicles, and it has limited shots. Firing it into cover in front of you can kill you with your own splash.

Game-pass guns are not required. Cash weapons and the wall RPG are enough to shoot infantry and damage armor.

Gaps

Magazine sizes, damage per shot, and reload seconds are not published. The 50,000 Cash figure is only a reported upper cost for high-tier assault rifles, not a stat line.

FAQ

Frequently Asked Questions

What is Strike: Warfare?

Strike: Warfare is a free Roblox shooter by Pickleton Productions. Matches are 15v15 combined-arms fights, with a 30-player server cap. The published objective is to secure the sector and eliminate threats.

When did Strike: Warfare release, and is it still in development?

The public universe record was created on 28 April 2026. The experience page says the game is in active development. That same record shows an update timestamp of 16 October 2026, without a written patch note.

How do friends get on the same team?

Join the same public server from a friend's profile. Team assignment can still split you. The public universe record does not allow VIP server creation. If you spawn on opposite colors, leave and try another server.

Do helicopters require Robux?

No. Free transport helicopters are reported on team base pads. The Apache pass is a separate 1,499 Robux item. Jumping out of an aircraft is reported to deal no fall damage.

Where should new codes be checked?

Use the gift box inside a loaded match, then confirm the result on your Cash balance. Pickleton Productions points players to the communities linked from the official experience page. This wiki does not have a confirmed standalone Discord invite.