How guns are obtained
Infantry weapons come from four reported routes: Cash at the base armory, a kill milestone, a Robux pass, or a wall rack inside the spawn. Attachments are not available. Optics, suppressors, and grips are not equipped in the current build. Reloads are a delay without a detailed hand animation. Aiming down sights zooms into a first-person view. You can go prone. Leaning is described as unsupported.
Bullets are not hitscan. Lead a moving target. Small-arms fire into a windshield damages the vehicle body, not the driver behind the glass.
Reported roster
| Weapon | Type | Reported access |
|---|---|---|
| AK-47 | Assault rifle | Standard Cash loadout |
| Golden AK-47 | Assault rifle variant | 299 Robux pass |
| Galil | Assault rifle | Cash, or 30 kills |
| HK433 | Assault rifle | Spawn-shop Cash purchase in match writeups |
| Shotgun | Shotgun | Cash. Reported one-shot at point-blank range, weak beyond that |
| M249 | Light machine gun | Listed in the armory |
| Glock | Pistol | Early Cash sidearm |
| MP7 | Close backup | Seen in footage. Price not published |
| AWP | Sniper | Armory Cash and the base prize spin |
| Intervention | Sniper | 999 Robux pass. Also mentioned at the in-game shop |
| Grenade Launcher | Explosive | 999 Robux pass |
| RPG | Rocket launcher | Bought from a wall rack in the base armory |
The HK433 appears in combat writeups and is compared with the real HK433 pattern, sometimes called the Kilo 141. It is missing from shorter gun tables, so treat it as observed rather than as a complete store SKU. The MP7 is only documented as a sniper's backup in footage.
Which gun to bring
Use the shotgun when you are clearing a room or a sector doorway. Use the Galil or AK-47 when the fight is across open ground. Take the Intervention or AWP only if you can reach a perch and you still have a close gun for when infantry walk up. The RPG is for vehicles, and it has limited shots. Firing it into cover in front of you can kill you with your own splash.
Game-pass guns are not required. Cash weapons and the wall RPG are enough to shoot infantry and damage armor.
Gaps
Magazine sizes, damage per shot, and reload seconds are not published. The 50,000 Cash figure is only a reported upper cost for high-tier assault rifles, not a stat line.
